S60 Programming

S60 Programming

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Based on the authors' experiences in developing and teaching Symbian OS, this practical guide is perfect for programmers and provides a series of example-based scenarios that show how to develop Symbian applications. Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60 Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.NextRecordRequestL 216a€“17 Nokia 17a€“18, 21, 30a€“2, 140, 233a€“6, 246a€“7 see also S60. ... 92a€“6 N-Gage 265 N-Gage QD 266 N70 273 N71 274 N72 275 N73 276 N75 277 N80 278 N90 21, 267 N91279 N93 280 NoneSelected 177 note 120a€“1 ... 124, 126 types 119a€“20 NSTL 237 objects 25, 38, 39a€“45 design problems 41a€“2 persistence 133, 137a€“43 Observer 88 observer classes 28, 88a€“ 92, 204a€“11, anbsp;...


Title:S60 Programming
Author: Paul Coulton, Reuben Charles Edwards
Publisher:John Wiley & Sons - 2007-04-04
ISBN-13:

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